Version 0.0.012 (Oct. 11, 2024)
Bods and Mods Update
Dozens of new modifiers and cosmetics!
We've been working on adding modifiers, cosmetics, and balancing challenges to provide a better gameplay experience for Infinite Mode.
New Features
- Enemies can wear hats again!
- Challenges now have their own leaderboards that are independent of maps. For the purpose of the online leaderboards, scores that are negative due to a challenge will have their absolute value uploaded to the leaderboard. This score is ONLY uploaded to the challenge leaderboard.
- Added 12 new modifiers.
- Added 1 new challenge.
- Added 13 new models.
- Added 32 new hats.
- Added 6 new mouths.
- Bullets are now visible when behind other objects.
Balance Changes
- Reduced staple remover base health from 50 to 45.
- Edited staple remover hitbox.
- Reduced ruler base health from 80 to 75.
- Edited ruler bullet hitbox.
- Reduced gluer base health from 60 to 45.
- Reduced gluer deceleration from 0.015 to 0.010.
- Edited gluer hitbox.
- Edited staple hitboxes.
- Edited corrector fluid hitbox.
- Increased penciler base health from 70 to 75.
- Reduced penciler bottom / top base health from 35 to 20.
- Edited penciler hitbox.
- Increased gluer stick base health from 50 to 55.
- Slightly nerfed bushes (movement speed reduction changed from 1.3x to 1.25x)
- Enemy bullets now despawn after 2.5 minutes, if they manage to live that long (this is mostly for the bouncy bullets modifier).
- Increased XP requirements for leveling up.
- Decreased critical hit level up reward number from (2 * current level) to (current level).
Modifier Changes
- Reorganized the modifier customization screen to be less stupid and arbitrary.
- Added "player bullet speed" modifier.
- Added "bush impact" modifier.
- Added "goo puddle impact" modifier (not in demo).
- Added "randomize level up rewards" modifier.
- Added "bouncy bullets" modifier.
- Added "ally of the crates" modifier.
- Added "enemy of the crates" modifier.
- Added "explosive crates only" modifier.
- Added "recursive crates" modifier.
- Added "random weapon upgrades" modifier.
- Added "super level up" modifier.
- Added "can't stop" modifier.
- Edited Bullet Explosions and Super Bullet Explosions:
- Enemies killed by explosions caused by the player's weapons now count as player kills.
- Damage is now equal to the damage of the weapon that shot the bullet, rather than 10.
Challenge Changes
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Removed the following challenges from the demo:
- Bee Challenge.
- Poor Challenge.
- Slippery Challenge.
- Turtle Challenge.
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Easy Challenge:
- Reduced stamina from 360 to 300.
- Reduced damage modifier from 1.5x to 1.25x.
- Increased damage reduction modifier from 0.5x to 0.75x.
- Reduced money and XP drop rates from 2.5x to 1.75x.
- Reduced health drop rate from 25% to 10%.
- Increased enemy health from 0.75x to 1x.
- Reduced bush impact from 1.25x to 1.1x.
- Reduced goo puddle impact from 2x to 1.5x.
- Friendly fire is now disabled.
- Level up rewards are now randomized.
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Hard Challenge:
- Added "bullet time" ability.
- Increased health from 75 to 80.
- Increased stamina from 120 to 150.
- Decreased sprint damage reduction from 1x to 0.75x.
- Decreased player damage reduction from 1.5x to 1x.
- Increased player bullet size from 0.75x to 1x.
- Decreased player bullet speed from 1x to 0.75x.
- Increased money and XP drop rates from 0.75x to 1x.
- Increased health drop rate from 5% to 7.5%.
- Increased ammo crate drop rate from 0% to 2.5%.
- Increased critical hit chance from 0% to 1%.
- Decreased enemy movement speed from 1.25x to 1x.
- Decreased enemy critical hit chance from 10% to 5%.
- Increased bush impact from 1.25x to 1.75x.
- Increased goo puddle impact from 2x to 2.5x.
- Removed "explode explosions" modifier.
- Removed "bullet explosions" modifier.
- Added "random level up rewards" modifier.
- Added "explosive crates only" modifier.
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Impossible Challenge:
- Increased health from 50 to 65.
- Increased stamina from 60 to 120.
- Increased damage from 0.5x to 1x.
- Decreased player damage reduction from 2x to 1.25x.
- Reduced player bullet speed from 1x to 0.75x.
- Increased player bullet size from 0.5x to 0.75x.
- Increased acceleration from 0.5 to 0.4.
- Decreased acceleration from 0.7 to 0.5.
- Increased pickup radius and speed from 0.5x to 0.75x.
- Increased health drop rate from 0% to 5%.
- Decreased enemy movement speed from 1.5x to 1.25x.
- Decreased enemy critical hit chance from 25% to 10%.
- Change environmental impacts from maximum to double their defaults.
- Removed "one weapon" modifier.
- Removed "random teleport" modifier.
- Removed "super bullet explosions" modifier.
- Removed "stroke" modifier.
-
Baby Challenge:
- Player bullet speed is now maxed out.
- Friendly fire is now disabled.
- Bush and goo puddle impact reduced to 1.
- Level up rewards are now randomized.
-
Bullet Hell Challenge:
- Removed "jump" ability.
- Reduced player bullet speed from 1x to 0.75x.
- Increased ammo crate drop chance from 5% to 10%.
- Reduced enemy bullet speed from 1.25x to 1x.
- Reduced enemy bullet size from 3x to 2.5x.
- Added "bouncy bullets" modifier.
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Added the Cratetastic Challenge:
- Crates spawn when enemies are killed (Ally of the Crates).
- Destroying crates spawns enemies (Enemy of the Crates).
- Destroying crates spawns crates (Recursive Crates).
-
One Shot, One Kill:
- Enemies now have 1 health at all times (some enemies could spawn with enough health to tank a hit or two).
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Oops, All Explosions Challenge:
- Added "explosive crates only" modifier.
-
Literally Unplayable Challenge:
- Increased health from 25 to 50.
- Increased stamina from 60 to 90.
- Decreased sprint damage reduction from maximum to minimum.
- Increased player damage reduction from 1x to 1.5x.
- Reduced bullet speed from 1x to 0.5x.
- Increased pickup radius and speed from 0x to 0.25x.
- Increased money and XP drop rates from 0x to 0.5x.
- Reduced enemy health from maximum to 2x.
- Reduced enemy bullet speed from maximum to 2x.
- Reduced enemy bullet size from maximum to 2x.
- Reduced enemy movement speed from maximum to 1.5x.
- Reduced enemy critical hit chance from 100% to 40%.
- Increased bush and goo puddle impact to maximum.
- Added ability to upgrade weapons.
- Added "weapon upgrade randomizer" modifier.
- Removed "mirror input" modifier.
- Added "enemy of the crates" modifier.
- Added "explosive crates only" modifier.
- Added "timed items" modifier.
- Removed "random teleportation" modifier.
- Added "can't stop" modifier.
- Added "bouncy bullets" modifier.
- Removed "on hit boogie woogie" modifier.
Cosmetic Changes
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Model changes:
- Added Grassy Clippy.
- Added City Clippy.
- Added Science Clippy.
- Added Baby Blue Clippy.
- Added Easy Light Green Clippy.
- Added Normal Green Clippy.
- Added Hard Yellow Clippy.
- Added Impossible Orange Clippy.
- Added Bee Clippy.
- Added Hellish Clippy.
- Added Crate Clippy.
- Added Reticle Clippy.
- Added Explosive Clippy.
- Edited Story Clippy.
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Hat changes:
- I Clock CC Hat => Party Hat.
- Clippy Heart Eyes Hat => Tiny Top Hat.
- Added Small Clippy Hat.
- Edited Thumb Tack Hat.
- Edited Cowboy Hat.
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2 Baseball Cap => #2 Pencil Hat.
- Added Banana Hat.
- Added Shotgun Shell Hat.
- Added Ghillie Hat.
- Added Pocket Clip Horns.
- Edited Scissor Handle Hat.
- Added Purple Beanie.
- I " Rulers Hat => Ruler Hat.
- Added Staple Remover Hat.
- Added Gluer Cap.
- Added Staple Crown.
- Added Corrector Fluid Cap.
- Added Penciler Pencil Hat.
- Added Gluer Stick Cap.
- Added Tape Hat.
- Removed The Douglas.
- Added Forest Camo Cap.
- Added Warden Fedora.
- Added Trapper Cap.
- Added Ink Stained Boater.
- Added Prairie Camo Cap.
- Added Business Bowler.
- Added Poop Hat.
- Added Tundra Camo Cap.
- Added Baby Bonnet.
- Added Hellish Horns.
- Added Crate Hat.
- Added Sniper Hat.
- Added Nuke Hat.
- Edited Jailbird Cap.
- Edited Civilian Cap.
- Edited Mascot Ears.
- I Heart Inkwell Cap => Inky Cap.
- I Ink Bottle Inkwell Cap => Ink Bottle Hat.
- Edited Hundred Gallon Hat.
- Edited Measureton! Hat.
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Mouth changes:
- Edited Smirk.
- Added Fang Mouth.
- Added Staple Frown.
- Added Corrector Fluid Frown.
- Added V Mouth.
- Added Gluey Frown.
- Added Tape Frown.
Bug Fixes
- Fixed error where negative numbers may have been displayed with a negative sign immediately before a comma (-,100)
- Fixed error that caused bullets to not be destroyed when breaking crates.
- Improved efficiency of spawning items like money and XP; instead of spawning 9 of an item if it is worth 9, the game will spawn 1 with a value of 9.
- Added current score option to Infinite Mode HUD text setting (used for when in challenges and the score is replaced by the name of the challenge).
- Fixed error that caused taper targeting priority to switch from dead enemies to the player.
- Enemies now push themselves out of walls, if they somehow get inside of a wall.
- Fixed error that caused the no ammo notification to remain while in the shop.
- Edited key sprite.
- Fixed error where the warden's microphone audio would play even when the server was destroyed in chapter 2.
- Edit hitboxes in Western Ruleria, Quillshire Prison, The Secluded Cabin, and Inkwell Bridge to prevent clipping out of bounds with excessive movement speed.
- Fixed error where gluer stick trails wouldn't spawn often enough when the game speed was too low.
- Fixed error that caused some random Clippies to be created (and in some cases not destroyed) when they didn't have to be.
- Fixed inconsistent depth for thrown pickup items.
- Fixed various stats not being tracked or being tracked incorrectly.
- Fixed revived gluers not using their revived sprites.