Skip to content

Version 0.0.012 (Oct. 11, 2024)

Bods and Mods Update

Dozens of new modifiers and cosmetics!


We've been working on adding modifiers, cosmetics, and balancing challenges to provide a better gameplay experience for Infinite Mode.


New Features

  • Enemies can wear hats again!
  • Challenges now have their own leaderboards that are independent of maps. For the purpose of the online leaderboards, scores that are negative due to a challenge will have their absolute value uploaded to the leaderboard. This score is ONLY uploaded to the challenge leaderboard.
  • Added 12 new modifiers.
  • Added 1 new challenge.
  • Added 13 new models.
  • Added 32 new hats.
  • Added 6 new mouths.
  • Bullets are now visible when behind other objects.

Balance Changes

  • Reduced staple remover base health from 50 to 45.
  • Edited staple remover hitbox.
  • Reduced ruler base health from 80 to 75.
  • Edited ruler bullet hitbox.
  • Reduced gluer base health from 60 to 45.
  • Reduced gluer deceleration from 0.015 to 0.010.
  • Edited gluer hitbox.
  • Edited staple hitboxes.
  • Edited corrector fluid hitbox.
  • Increased penciler base health from 70 to 75.
  • Reduced penciler bottom / top base health from 35 to 20.
  • Edited penciler hitbox.
  • Increased gluer stick base health from 50 to 55.
  • Slightly nerfed bushes (movement speed reduction changed from 1.3x to 1.25x)
  • Enemy bullets now despawn after 2.5 minutes, if they manage to live that long (this is mostly for the bouncy bullets modifier).
  • Increased XP requirements for leveling up.
  • Decreased critical hit level up reward number from (2 * current level) to (current level).

Modifier Changes

  • Reorganized the modifier customization screen to be less stupid and arbitrary.
  • Added "player bullet speed" modifier.
  • Added "bush impact" modifier.
  • Added "goo puddle impact" modifier (not in demo).
  • Added "randomize level up rewards" modifier.
  • Added "bouncy bullets" modifier.
  • Added "ally of the crates" modifier.
  • Added "enemy of the crates" modifier.
  • Added "explosive crates only" modifier.
  • Added "recursive crates" modifier.
  • Added "random weapon upgrades" modifier.
  • Added "super level up" modifier.
  • Added "can't stop" modifier.
  • Edited Bullet Explosions and Super Bullet Explosions:
    • Enemies killed by explosions caused by the player's weapons now count as player kills.
    • Damage is now equal to the damage of the weapon that shot the bullet, rather than 10.

Challenge Changes

  • Removed the following challenges from the demo:

    • Bee Challenge.
    • Poor Challenge.
    • Slippery Challenge.
    • Turtle Challenge.
  • Easy Challenge:

    • Reduced stamina from 360 to 300.
    • Reduced damage modifier from 1.5x to 1.25x.
    • Increased damage reduction modifier from 0.5x to 0.75x.
    • Reduced money and XP drop rates from 2.5x to 1.75x.
    • Reduced health drop rate from 25% to 10%.
    • Increased enemy health from 0.75x to 1x.
    • Reduced bush impact from 1.25x to 1.1x.
    • Reduced goo puddle impact from 2x to 1.5x.
    • Friendly fire is now disabled.
    • Level up rewards are now randomized.
  • Hard Challenge:

    • Added "bullet time" ability.
    • Increased health from 75 to 80.
    • Increased stamina from 120 to 150.
    • Decreased sprint damage reduction from 1x to 0.75x.
    • Decreased player damage reduction from 1.5x to 1x.
    • Increased player bullet size from 0.75x to 1x.
    • Decreased player bullet speed from 1x to 0.75x.
    • Increased money and XP drop rates from 0.75x to 1x.
    • Increased health drop rate from 5% to 7.5%.
    • Increased ammo crate drop rate from 0% to 2.5%.
    • Increased critical hit chance from 0% to 1%.
    • Decreased enemy movement speed from 1.25x to 1x.
    • Decreased enemy critical hit chance from 10% to 5%.
    • Increased bush impact from 1.25x to 1.75x.
    • Increased goo puddle impact from 2x to 2.5x.
    • Removed "explode explosions" modifier.
    • Removed "bullet explosions" modifier.
    • Added "random level up rewards" modifier.
    • Added "explosive crates only" modifier.
  • Impossible Challenge:

    • Increased health from 50 to 65.
    • Increased stamina from 60 to 120.
    • Increased damage from 0.5x to 1x.
    • Decreased player damage reduction from 2x to 1.25x.
    • Reduced player bullet speed from 1x to 0.75x.
    • Increased player bullet size from 0.5x to 0.75x.
    • Increased acceleration from 0.5 to 0.4.
    • Decreased acceleration from 0.7 to 0.5.
    • Increased pickup radius and speed from 0.5x to 0.75x.
    • Increased health drop rate from 0% to 5%.
    • Decreased enemy movement speed from 1.5x to 1.25x.
    • Decreased enemy critical hit chance from 25% to 10%.
    • Change environmental impacts from maximum to double their defaults.
    • Removed "one weapon" modifier.
    • Removed "random teleport" modifier.
    • Removed "super bullet explosions" modifier.
    • Removed "stroke" modifier.
  • Baby Challenge:

    • Player bullet speed is now maxed out.
    • Friendly fire is now disabled.
    • Bush and goo puddle impact reduced to 1.
    • Level up rewards are now randomized.
  • Bullet Hell Challenge:

    • Removed "jump" ability.
    • Reduced player bullet speed from 1x to 0.75x.
    • Increased ammo crate drop chance from 5% to 10%.
    • Reduced enemy bullet speed from 1.25x to 1x.
    • Reduced enemy bullet size from 3x to 2.5x.
    • Added "bouncy bullets" modifier.
  • Added the Cratetastic Challenge:

    • Crates spawn when enemies are killed (Ally of the Crates).
    • Destroying crates spawns enemies (Enemy of the Crates).
    • Destroying crates spawns crates (Recursive Crates).
  • One Shot, One Kill:

    • Enemies now have 1 health at all times (some enemies could spawn with enough health to tank a hit or two).
  • Oops, All Explosions Challenge:

    • Added "explosive crates only" modifier.
  • Literally Unplayable Challenge:

    • Increased health from 25 to 50.
    • Increased stamina from 60 to 90.
    • Decreased sprint damage reduction from maximum to minimum.
    • Increased player damage reduction from 1x to 1.5x.
    • Reduced bullet speed from 1x to 0.5x.
    • Increased pickup radius and speed from 0x to 0.25x.
    • Increased money and XP drop rates from 0x to 0.5x.
    • Reduced enemy health from maximum to 2x.
    • Reduced enemy bullet speed from maximum to 2x.
    • Reduced enemy bullet size from maximum to 2x.
    • Reduced enemy movement speed from maximum to 1.5x.
    • Reduced enemy critical hit chance from 100% to 40%.
    • Increased bush and goo puddle impact to maximum.
    • Added ability to upgrade weapons.
    • Added "weapon upgrade randomizer" modifier.
    • Removed "mirror input" modifier.
    • Added "enemy of the crates" modifier.
    • Added "explosive crates only" modifier.
    • Added "timed items" modifier.
    • Removed "random teleportation" modifier.
    • Added "can't stop" modifier.
    • Added "bouncy bullets" modifier.
    • Removed "on hit boogie woogie" modifier.

Cosmetic Changes

  • Model changes:

    • Added Grassy Clippy.
    • Added City Clippy.
    • Added Science Clippy.
    • Added Baby Blue Clippy.
    • Added Easy Light Green Clippy.
    • Added Normal Green Clippy.
    • Added Hard Yellow Clippy.
    • Added Impossible Orange Clippy.
    • Added Bee Clippy.
    • Added Hellish Clippy.
    • Added Crate Clippy.
    • Added Reticle Clippy.
    • Added Explosive Clippy.
    • Edited Story Clippy.
  • Hat changes:

    • I Clock CC Hat => Party Hat.
    • Clippy Heart Eyes Hat => Tiny Top Hat.
    • Added Small Clippy Hat.
    • Edited Thumb Tack Hat.
    • Edited Cowboy Hat.
    • 2 Baseball Cap => #2 Pencil Hat.

    • Added Banana Hat.
    • Added Shotgun Shell Hat.
    • Added Ghillie Hat.
    • Added Pocket Clip Horns.
    • Edited Scissor Handle Hat.
    • Added Purple Beanie.
    • I " Rulers Hat => Ruler Hat.
    • Added Staple Remover Hat.
    • Added Gluer Cap.
    • Added Staple Crown.
    • Added Corrector Fluid Cap.
    • Added Penciler Pencil Hat.
    • Added Gluer Stick Cap.
    • Added Tape Hat.
    • Removed The Douglas.
    • Added Forest Camo Cap.
    • Added Warden Fedora.
    • Added Trapper Cap.
    • Added Ink Stained Boater.
    • Added Prairie Camo Cap.
    • Added Business Bowler.
    • Added Poop Hat.
    • Added Tundra Camo Cap.
    • Added Baby Bonnet.
    • Added Hellish Horns.
    • Added Crate Hat.
    • Added Sniper Hat.
    • Added Nuke Hat.
    • Edited Jailbird Cap.
    • Edited Civilian Cap.
    • Edited Mascot Ears.
    • I Heart Inkwell Cap => Inky Cap.
    • I Ink Bottle Inkwell Cap => Ink Bottle Hat.
    • Edited Hundred Gallon Hat.
    • Edited Measureton! Hat.
  • Mouth changes:

    • Edited Smirk.
    • Added Fang Mouth.
    • Added Staple Frown.
    • Added Corrector Fluid Frown.
    • Added V Mouth.
    • Added Gluey Frown.
    • Added Tape Frown.

Bug Fixes

  • Fixed error where negative numbers may have been displayed with a negative sign immediately before a comma (-,100)
  • Fixed error that caused bullets to not be destroyed when breaking crates.
  • Improved efficiency of spawning items like money and XP; instead of spawning 9 of an item if it is worth 9, the game will spawn 1 with a value of 9.
  • Added current score option to Infinite Mode HUD text setting (used for when in challenges and the score is replaced by the name of the challenge).
  • Fixed error that caused taper targeting priority to switch from dead enemies to the player.
  • Enemies now push themselves out of walls, if they somehow get inside of a wall.
  • Fixed error that caused the no ammo notification to remain while in the shop.
  • Edited key sprite.
  • Fixed error where the warden's microphone audio would play even when the server was destroyed in chapter 2.
  • Edit hitboxes in Western Ruleria, Quillshire Prison, The Secluded Cabin, and Inkwell Bridge to prevent clipping out of bounds with excessive movement speed.
  • Fixed error where gluer stick trails wouldn't spawn often enough when the game speed was too low.
  • Fixed error that caused some random Clippies to be created (and in some cases not destroyed) when they didn't have to be.
  • Fixed inconsistent depth for thrown pickup items.
  • Fixed various stats not being tracked or being tracked incorrectly.
  • Fixed revived gluers not using their revived sprites.